In Final Fantasy 14, there are a lot of hard trials. Some of the hardest are these.
Trials are a popular part of Final Fantasy 14, and they usually bring back characters from other games in the series. With each new patch, the Warrior of Light gets a new enemy to fight, and it’s always a race to see who can claim the title of World First by, well, beating the boss first.
If you only looked at the hardest trials right now, this list would be made up of only fights at the extreme level or higher. They are hard, but that’s to be expected. Instead, the focus is on which trials made a difference when they first came and when they were at their hardest.
Nabriales, The Chrysalis
The Chrysalis, which came with Patch 2.5, is one of the most frustrating normal trials to date. Technically, it’s not that hard, but there’s one thing that can wipe out a party so badly that everyone else has to take a 30-minute penalty.
As he loses half his health, he decides to transport you to another dimension where he can debuff the comets by just standing in a circle. All of this is happening while you and the rest of your group try to fix the Aetherial Tear so you can get back to the present. It’s not hard, but if you’re not careful, one new player can wipe out the whole group.
Ravana, Thok Ast Thok
Those. Damn. Butterflies. Sure, if you do enough damage, you can skip the phase and go straight to the second half of the fight, but most of the time, that won’t be possible. Worse, sometimes you won’t know they’ve already started coming down until you see a bright orange one because of the particle effects.
If you don’t get rid of the butterflies in time, the party will be met with a number of swords based on how many are still on the field. You can handle three and be fine, but if you get more than four, you’re likely to die. Even though most players are in the later stages of 8 Ball Pool game, getting it on Trial Roulette can still throw you off.
Titania, The Dancing Plague
The King of the Fairies is corrupted, so he doesn’t fight fairly. During different parts of the fight, he fills the field with trash mobs and makes you play his version of hot and cold by making you stand in fire or water to avoid taking extra damage. He wants to play games that are definitely not fair.
When you get to the second stage, things start to get crazy. Well, it’s even messier than before. He makes the roots of the trees around him grow and get bigger, filling almost the whole stage except for a few “safe” spots. Oh, and this isn’t even close to Extreme mode; this is just the normal story-based fight. Phew.
Zodiark, The Dark Inside
When you face the seal of the apocalypse, you can expect to lose (yes, really). When the Warrior of Light got to this part of the story, it was clear that Endwalker would push the limits of what the game’s mechanics can do, which is a lot.
When you push Zodiark into his second phase, he starts to act dirty. He takes the whole field and turns it around to try to trick you into falling and dying. If you’re not used to the mechanic or if it’s your first time, you might get a little nervous.
Sophia, Containment Bay P1T6
Even though it’s pretty easy now, Sophia was very cruel about how many parties she threw off her scales of justice while also using her daughter’s head to bum rush you. Sophia was a big problem for players who wanted to move forward with the Four Fiends side quest, but it was also fun to fight her.
Sophia has been given the Unreal difficulty treatment, just like primals before her, and she is ready to kill the Warrior of Light and their allies. Now that she has four clones with four times the electricity damage at her disposal, she will keep giving you a run for your money.
Warrior Of Light, The Seat Of Sacrifice
No, this is not a Persona moment. At your current level of strength, you’re not strong enough to fight yourself. Instead, you’re fighting an Ascian Elidibus that looks like the original Warrior of Light. He pulls out all the stops and sends his warriors to fight against yours.
He works hard to get rid of the darkness, so hard that you can watch him build up his limit break meter. The repercussions are crazy because he can build his meter by himself, but you can only build one by working with other people. If you were to fight him one-on-one, he might be able to beat you. That’s not something that Emet-Selch would let happen.
The Minstrel’s Ballad: Nidhogg’s Rage
As you fought the final boss of the Heavensward expansion, you were waiting for the cutscene circle to go away so you could finally end the Dragonsong War. Nidhogg doesn’t make things easy for them. He changes between his Dragon form and Estinien’s possessed form, and he also puts down black holes that break space and time.
Nidhogg calls on his children to help him kill your group and all humans in any way he can because he hates the Ishgardian empire so much for what they’ve done, even if he has no reason to. Nidhogg’s Claw and Fang were the biggest mechanics that ended a lot of parties early. One sent explosive orbs at anyone, while the other chained itself to a tank and two other players. If you don’t knock them out, you lose the match right away.
Zurvan, Containment Bay Z1T9
In all honesty, any of the Four Fiends could give you a run for your money, but Zurvan has a few moves that can be frustrating until you figure out how to avoid them. Infinite Fire and Infinite Ice will give you a fire or ice proc, and you must stand in the right place to avoid taking a lot of damage.
Southern Cross is the second. Zurvan’s delayed area of effect spell does ice damage in a small circle around all targets over an extended period of time. Seems insignificant, but wait till the strategy requires everyone to stack and you’re the last one out, taking all the damage.
Shinryu, The Royal Menagerie
So far in the story, you have beaten Zenos, an enemy who was tired of fighting pointless battles until you came along and beat him. This made Zenos feel hungry in a way that only you could satisfy. So, he decides that becoming a huge dragon and destroying the world is the best way to do it.
Shinryu uses everything against you to try to break you. It has a wide range and does a lot of damage, so just one or two more hits will knock you out and leave your party with one less member. Once that happens, the rest of the party is over.
The Minstrel’s Ballad: Thordan’s Reign
The Knights of the Round are known as the strongest (and longest) summons in Final Fantasy 7, and this version has the same power. You fight each of the twelve knights one or two at a time, while also fighting their leader, King Thordan the First. If you make it to the second phase, you get a limit break.
Be careful of the Trial Ultimate End, which is the knights’ limit break. Even though it does a lot of damage, it gets even stronger as your party members die while the King is hiding. You will wipe hard if you lose too many lives, which is really just one. If you eat your food and make sure your gear is in good shape, you should have a chance of winning.